MY FRIEND PEDRO Pc Game REVIEW The players charging at me have weapons, and I suppose all gamers have blades of their own. They also have a cosplay armor for Monty Python Dark Souls, but it can’t save them from the shotgun blasts which reduce them to lumps at my feet. Once I’m rid of the gamers, I’m out of the ammo, the last player running with a sword kept high. But in this video, every target that you kick is a one-shot kill and dead player lumps are kickable objects.
In My Friend Pedro there are more spectacular gun-fu tricks than cracking someone’s spine by throwing the body of their dead friend at them, but this moment of improvisation is indicative of what occurs in gif-able highlights. I would do things like skateboarding through a window once or twice a stage and then push the skateboard at someone else when shooting someone else, or I will throw a frying pan into the air and then ricochet the bullets off to clear a room.
This shit is bananas
I will note banana speaking. His name is Pedro and he’s full of potassium and tips on how to kill people, whether old mafiosos or Christmas-themed bounty hunters or gamers pushed by violent videogames to crazy. My Friend Pedro has a tale but it’s a brief one — it sounds like another hyperviolent Devolver game’s storyline, Ruiner, revealed only on the fast-forward. Pedro is there to explain things, but more specifically, when you pull off a high-scoring combination and tell you what rank you have at the end of a point, he appears in the corner of the screen in oceanofgames .
It is a score-attack game, with bonus points in combos for chaining kills together. There are leaderboards, so just to get a higher rank than James I replayed many ranks. (Suck it, James.) Pursuing high scores makes me look ahead at a point and think things like, “I’m supposed to ride the barrel on that guy and then hop off and break my fire so that I can shoot one and the other until I land.”